New project, "Threading The Thread", this time I wanted to do something different for my website. No mapping, no texture, no lighting. I just wanted to focus on generating good modeling with a correct topology, and I think I have succeeded.
Just two renders, both at high resolution so that each and every detail can be seen, both of the props and the topology.
To make this scene, I had to model more than 200 different props, since I wanted to give everyone a different touch, that they can be easily differentiated and be able to introduce many small details.
The scene has been modeled by me in Maya, using also Redshift and photoshop.