New cartoon style scene that I bring to my portfolio. I hope you like it.
I wanted to do as much detail as possible by modeling the props and having an orderly topology. Like the topology, the mapping is done through UDIMS, you can see all the Uv, s maps of the objects below. All the uv maps, s have been placed by hand by me one by one.
The scene has been modeled by me in Maya, using also Substance Painter, Photoshop, Z-Brush and Redshidt as rendering engine.
The original concept was made by Yang Sohyeon: https://www.artstation.com/artwork/mq5GNd